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[vc_row unlock_row_content="yes" row_height_percent="0" override_padding="yes" h_padding="3" top_padding="4" bottom_padding="5" overlay_alpha="50" gutter_size="3" shift_y="0"][vc_column column_width_percent="100" override_padding="yes" column_padding="2" overlay_alpha="50" gutter_size="3" medium_width="0" shift_x="0" shift_y="0" z_index="0" width="1/1"][vc_custom_heading heading_semantic="h3" text_size="h3" text_font="font-430815" text_color="accent"]Bringing lost and forgotten gaming treasures back from the depths...[/vc_custom_heading][vc_column_text]

Nightdive Studios is an independent developer and publisher of classic videogames. Established in 2012, the company now publishes 100 titles across multiple digital platforms. Most recently the company launched a highly successful Kickstater campaign for its next title, a reboot of the classic game System Shock. Nightdive Studios has established an unparalleled reputation for quality and gathered a loyal fanbase.

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ABOUT US
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Building on each success, Nightdive Studios has extended its capabilities. Beginning exclusively as a classic game publisher, we have grown to include game restoration and enhancements (The Original Strife:Veteran Edition) to porting and development (Turok) until now we are a full-fledged PC and multi-platform console development studio (System Shock). We have also expanded our portfolio to include original games that have been created in the classic style (Spirits of Xanadu).Nightdive Studios partners with the premier gaming companies, a list that includes: Steam, GOG.com, Humble Bundle, Microsoft and SONY.

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WHAT WE DO
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Nightdive Studios develops original and innovative games with a strong emphasis on fun and rewarding experiences. We also specialize in finding classic, abandoned and forgotten PC games and bringing them back into the hands of gamers.

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TEAM NIGHTDIVE
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Based in Vancouver, Washington Nightdive Studios employs a talented team of artists, developers, writers and other personnel that all contribute to bringing these games to fruition.

[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_empty_space empty_h="2"][vc_row_inner row_inner_height_percent="0" overlay_alpha="50" gutter_size="0" mobile_visibility="yes" shift_y="0"][vc_column_inner column_width_percent="100" position_vertical="bottom" align_horizontal="align_center" gutter_size="3" overlay_alpha="50" medium_width="0" shift_x="0" shift_y="0" z_index="0" width="1/3"][vc_single_image media="49470" media_width_percent="12" alignment="center" css_animation="bottom-t-top" animation_delay="100"][vc_custom_heading text_height="fontheight-161249" text_space="fontspace-764649" text_color="accent" sub_reduced="yes"]Stephen Kick
CEO
[/vc_custom_heading][/vc_column_inner][vc_column_inner column_width_percent="100" position_vertical="bottom" align_horizontal="align_center" gutter_size="3" overlay_alpha="50" medium_width="0" shift_x="0" shift_y="0" z_index="0" width="1/3"][vc_single_image media="49469" media_width_percent="12" alignment="center" css_animation="bottom-t-top" animation_speed="400" animation_delay="300"][vc_custom_heading text_height="fontheight-161249" text_space="fontspace-764649" text_color="accent" sub_reduced="yes"]Larry Kuperman
DIRECTOR of BUSINESS DEVELOPMENT
[/vc_custom_heading][/vc_column_inner][vc_column_inner column_width_percent="100" position_vertical="bottom" align_horizontal="align_center" gutter_size="3" overlay_alpha="50" medium_width="0" shift_x="0" shift_y="0" z_index="0" width="1/3"][vc_single_image media="49471" media_width_percent="12" alignment="center" css_animation="bottom-t-top" animation_speed="400" animation_delay="500"][vc_custom_heading text_height="fontheight-161249" text_space="fontspace-764649" text_color="accent" sub_reduced="yes"]Jason Fader
GAME DIRECTOR
[/vc_custom_heading][/vc_column_inner][/vc_row_inner][vc_row_inner row_inner_height_percent="0" overlay_alpha="50" gutter_size="3" mobile_visibility="yes" shift_y="0"][vc_column_inner column_width_percent="100" align_horizontal="align_center" gutter_size="1" overlay_alpha="50" medium_width="0" shift_x="0" shift_y="0" z_index="0" width="1/3"][vc_custom_heading text_height="fontheight-161249" text_space="fontspace-764649" text_color="accent" sub_reduced="yes"]Robb Waters
CONCEPT ARTIST
[/vc_custom_heading][/vc_column_inner][vc_column_inner column_width_percent="100" align_horizontal="align_center" gutter_size="3" overlay_alpha="50" medium_width="0" shift_x="0" shift_y="0" z_index="0" width="1/3"][vc_custom_heading text_height="fontheight-161249" text_space="fontspace-764649" text_color="accent" sub_reduced="yes"]Daniel Grayshon
PRODUCER
[/vc_custom_heading][/vc_column_inner][vc_column_inner column_width_percent="100" align_horizontal="align_center" gutter_size="3" overlay_alpha="50" medium_width="0" shift_x="0" shift_y="0" z_index="0" width="1/3"][vc_custom_heading text_height="fontheight-161249" text_space="fontspace-764649" text_color="accent" sub_reduced="yes"]Samuel Villarreal
SENIOR PROGRAMMER
[/vc_custom_heading][/vc_column_inner][/vc_row_inner][vc_row_inner row_inner_height_percent="0" overlay_alpha="50" gutter_size="3" mobile_visibility="yes" shift_y="0"][vc_column_inner column_width_percent="100" align_horizontal="align_center" gutter_size="1" overlay_alpha="50" medium_width="0" shift_x="0" shift_y="0" z_index="0" width="1/3"][vc_custom_heading text_height="fontheight-161249" text_space="fontspace-764649" text_color="accent" sub_reduced="yes"]Jonathan Peros
AUDIO DIRECTOR
[/vc_custom_heading][/vc_column_inner][vc_column_inner column_width_percent="100" align_horizontal="align_center" gutter_size="3" overlay_alpha="50" medium_width="0" shift_x="0" shift_y="0" z_index="0" width="1/3"][vc_custom_heading text_height="fontheight-161249" text_space="fontspace-764649" text_color="accent" sub_reduced="yes"]Matthew Kenneally
LEAD PROGRAMMER
[/vc_custom_heading][/vc_column_inner][vc_column_inner column_width_percent="100" align_horizontal="align_center" gutter_size="3" overlay_alpha="50" medium_width="0" shift_x="0" shift_y="0" z_index="0" width="1/3"][vc_custom_heading text_height="fontheight-161249" text_space="fontspace-764649" text_color="accent" sub_reduced="yes"]Lucas Carnes
LEAD ANIMATOR
[/vc_custom_heading][/vc_column_inner][/vc_row_inner][vc_row_inner row_inner_height_percent="0" overlay_alpha="50" gutter_size="3" mobile_visibility="yes" shift_y="0"][vc_column_inner column_width_percent="100" align_horizontal="align_center" gutter_size="1" overlay_alpha="50" medium_width="0" shift_x="0" shift_y="0" z_index="0" width="1/3"][vc_custom_heading text_height="fontheight-161249" text_space="fontspace-764649" text_color="accent" sub_reduced="yes"]Kevin Manning
LEAD ARTIST
[/vc_custom_heading][/vc_column_inner][vc_column_inner column_width_percent="100" align_horizontal="align_center" gutter_size="1" overlay_alpha="50" medium_width="0" shift_x="0" shift_y="0" z_index="0" width="1/3"][vc_custom_heading text_height="fontheight-161249" text_space="fontspace-764649" text_color="accent" sub_reduced="yes"]James Henley
LEAD LEVEL DESIGNER
[/vc_custom_heading][/vc_column_inner][vc_column_inner column_width_percent="100" align_horizontal="align_center" gutter_size="3" overlay_alpha="50" medium_width="0" shift_x="0" shift_y="0" z_index="0" width="1/3"][vc_custom_heading text_height="fontheight-161249" text_space="fontspace-764649" text_color="accent" sub_reduced="yes"]Arms & Anchors
BRAND + WEB DESIGNERS
[/vc_custom_heading][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column width="1/1"][vc_empty_space empty_h="3"][/vc_column][/vc_row][vc_row unlock_row_content="yes" row_height_percent="0" override_padding="yes" h_padding="4" top_padding="2" bottom_padding="2" back_color="color-126387" overlay_alpha="50" gutter_size="3" shift_y="0"][vc_column column_width_percent="95" position_horizontal="left" position_vertical="middle" overlay_alpha="50" gutter_size="3" medium_width="0" shift_x="0" shift_y="0" z_index="0" width="1/3"][vc_widget_sidebar sidebar_id="sidebar-1"][/vc_column][vc_column width="2/3"][vc_wp_search live_search="yes"][/vc_column][/vc_row]