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Venture Beat: Nightdive turns games of the past into a bright future…virtually

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Interview with Paul Neurath

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Hello Mr. Neurath, Thank you so much for agreeing to this interview with us. Here's a few questions we have about you, Looking Glass, and the System Shock series. We'd like to hear more about the way that Ultima Underworld blended simulationist elements with RPG elements, about your vision for that idea and where it came from, and why that was so innovative at the time. Before working on Ultima Underworld my business partner and I had done development on 3D flight simulations, including Chuck Yeager’s Fight Trainer. Working on flight sims I learned the potential of open-ended interactive worlds. You could choose what plane to fly, where to fly it, how to fly, what mission to accept. There was...

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Interview with Ron Gilbert

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RON GILBERT—Interview by John Skylar and 8bits Considered Ron Gilbert is a game designer who built the “Script Creation Utility for Maniac Mansion,” or SCUMM engine, which was used for countless adventure games, both from Humongous Entertainment and LucasArts. He is perhaps best known for designing the cult classic The Secret of Monkey Island. Mr. Gilbert now blogs about gaming at Grumpy Gamer, his personal site. Night Dive: Most gamers know who you are. You influenced almost every LucasArts adventure game. People call you a “legend.” Your “Script Creation Utility for Maniac Mansion,” or SCUMM engine, ended up being used in all of those games. How did it feel at the time you were doing these things, like making the...

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Bad Mojo Interview

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VINCENT CARELLA—Interview by Jensen Toperzer and 8bits Considered Vincent Carella was a director and lead writer on Bad Mojo. He is now a novelist—look for his book, Serpent Box, at your favorite booksellers. ND: Bad Mojo has got a really weird premise. How did you guys come up with the idea for a game about a guy who turns into a cockroach?  VC: Well, the real genius behind the idea is a guy named Drew Huffman. It was Drew who came up with the concept of making a game about an insect. We were driven by technical obstacles rather than creative, at that point in time—1993. You know, computers are very slow back then, right at the dawn of the Internet, hard drives are...

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Interview with Harlan Ellison

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Harlan Ellison Harlan Ellison is the author of over 1700 short stories, essays, articles, and newspaper columns; two dozen teleplays, a dozen motion pictures, and 75 books. He has eight (and a half) Hugo Awards, six Bram Stoker awards, two Edgar Allen Poe awards, two George Mélès Fantasy Awards, two Audie Awards, and the Silver Pen for Journalism. His works have been translated into over 40 languages, and he's considered one of the most influential writers in the science fiction genre of the modern era. At 79 years old, he continues to write and publish across many mediums and genres. He is the writer and driving force behind "I Have No Mouth, And I Must Scream." We recently had the...

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