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Venture Beat: Nightdive turns games of the past into a bright future…virtually

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System Shock 3.5” Limited Floppy Edition

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Nightdive Studios, LLC. today brandished their latest nostalgia throwback with the announcement of the System Shock 3.5” Limited Floppy Edition. Nightdive’s “System Shock,” the faithful reboot to one of the most influential first-person action games in history, “System Shock,” was the inspiration for the 1,684 pound System Shock 3.5” Limited Floppy Edition (SS3.5LFE), which is available for pre-order today at U.S. retailers and in other regions later this week. Beginning with the worldwide release of “System Shock”, fans can immerse themselves with the SS3.5LFE, which features an astounding 38,195 floppy disks, shipped in a 2 ton pallet for an estimated retail price of $80,000 (USD). “We really wanted new players to feel the excitement of loading their game from floppy...

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Rock Paper Shotgun: Look At You, Backers

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Polygon: System Shock on PS4

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Polygon: System Shock Art Book

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Gamerant: Turok Remaster on Xbox

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Polygon Ventures Down the Pre-Alpha Corridors of System Shock

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In their latest, exclusive interview with Night Dive Studios, Polygon casts a light on a ‘reimagined’ System Shock. The pre-alpha video showcases the first two minutes of the game. Shock fans may recognize elements of the Medical Bay, but a with a whole new, horror experience of detail and atmosphere. "It's pretty much beyond my wildest dreams" - Stephen Kick Get all the details over at Polygon.   [embed]https://youtu.be/okPLF9Ad9ns[/embed]   Join the discussion on our facebook page and youtube channel.

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Polygon: I Have No Mouth on Mobile Platforms

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Who said that exploring a classic game has to relegate you to a desk? Untether yourself and dive into the Harlen Ellison’s post-apocalyptic prison of “I Have No Mouth. And I Must Scream” on your mobile iTunes & Google Play supported device. Polygon shares a behind the scenes look on the future of Night Dive Studios… “As more and more people are playing games on mobile devices we sought out and partnered with DotEmu in order to reach the mobile gaming audience,” Kick told Polygon. http://www.polygon.com/2016/1/15/10776994/i-have-no-mouth-and-i-must-scream-ios-android-port   [embed]https://youtu.be/EiJFpD_jXd0[/embed]

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Fast Company: Back from the Dead

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Interview with Paul Neurath

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Hello Mr. Neurath, Thank you so much for agreeing to this interview with us. Here's a few questions we have about you, Looking Glass, and the System Shock series. We'd like to hear more about the way that Ultima Underworld blended simulationist elements with RPG elements, about your vision for that idea and where it came from, and why that was so innovative at the time. Before working on Ultima Underworld my business partner and I had done development on 3D flight simulations, including Chuck Yeager’s Fight Trainer. Working on flight sims I learned the potential of open-ended interactive worlds. You could choose what plane to fly, where to fly it, how to fly, what mission to accept. There was...

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